![]() Voidtech: Only the rift generator can't benefit from Assembly weapon mods. All cyborgs are integrated without requiring expenditure of a synthesis unit mod. On the plus side, all of the tech units benefit from Assembly weapon mods. Synthesis: Too much overlap with the arc weapon tree. The mechanical units can benefit from Assembly unit mods. All Assembly produced Psynumbra units generate a free unit upon death, which is fine provided the corpse remains and there's a reverse engineer and/or reassembly module in play. Get the strategic operations and all those "free" colonists are going to be recycled using the Assembly reprocess colonist tech. The way I see it (and this is but a short summary of what there possibly is):Ĭelestian: Psionic and thermal damage channels. There's no "best" tech, some combinations give obvious synergies while others bring utility which is otherwise not available. Voidtech as already mentioned is a good fit. If you have the DLC content Heritor is a good fit since the all but one of the tech units are cyborgs. ![]()
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